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The standard Rubik's Cube is a 3×3×3 puzzle with 6 faces, each with a distinct color:
Opposite Orange
Opposite Red
Opposite White
Opposite Yellow
Opposite Blue
Opposite Green
These pieces have only one color and never move relative to each other. They define the color of each face.
These pieces have two colors and sit between corners.
These pieces have three colors and sit at the corners of the cube.
Understanding notation is essential for following algorithms. Each letter represents a face turn:
Right face clockwise
Left face clockwise
Up face clockwise
Down face clockwise
Front face clockwise
Back face clockwise
Right counterclockwise (prime)
Right 180° turn
Right two layers (wide)
Middle layer (like L)
Equator (like D)
Standing (like F)
This is the easiest method to learn. Average solve time: 1-2 minutes with practice.
White Cross
First Layer
Second Layer
Yellow Cross
Top Layer
Final Layer
Repeat 2-4 times for each corner.
Flip the cube so white is on bottom. Now we'll solve the middle layer.
To move edge to the right:
To move edge to the left:
Now we form a yellow cross on top. You may have a dot, L shape, or line:
Repeat this algorithm 1-3 times until you have a yellow cross.
Match the yellow edges with their centers. Rotate U until at least 2 edges match their sides, then:
May need to repeat once.
Finally, orient all corners correctly:
Repeat 2-4 times on each corner. Turn only the top (U) layer between corners.
The most popular speedcubing method. Average solve time: 15-30 seconds for intermediates, under 10 seconds for experts.
CFOP stands for:
Solve the first layer cross in 8 moves or less (ideally during inspection)
Solve the first two layers simultaneously using 41 algorithms
Orient all last layer pieces (57 algorithms)
Permute last layer pieces to solve the cube (21 algorithms)
F2L pairs a corner with its corresponding edge. Key concepts:
Basic F2L Case Example:
This is the simplest case where corner and edge are separated.
Sune (very common):
Anti-Sune:
T-shape:
Ua Perm (3-edge cycle):
Ub Perm:
T Perm:
Steps:
Advantages: Fewer algorithms, very efficient, great for OH (one-handed) solving
Average solve time: Sub-15 with practice
Steps:
Advantages: No cube rotations, very ergonomic, efficient
Average solve time: Sub-10 possible
Steps:
Advantages: Intuitive, few algorithms, good for beginners transitioning to advanced methods
Tips for OH solving:
Most common method: M2/R2
Efficient finger movements are crucial for speed: